photography work featured
my gallery "nature and ruins" is featured on :
http://www.photographyserved.com
you can now follow my photography work on facebook :
kankrela
http://www.photographyserved.com
you can now follow my photography work on facebook :
kankrela
some props
here is some props i model for plagued project:
software: 3dsmax, photoshop, real time shader from Xoliul. Handpainted textures .


software: 3dsmax, photoshop, real time shader from Xoliul. Handpainted textures .

scene UDK
environnement on UDK
soft: 3dsmax,zbrush,photoshop,UDK
video with rain and lighting effect,sorry for the lag, it's due to camtasia





soft: 3dsmax,zbrush,photoshop,UDK
video with rain and lighting effect,sorry for the lag, it's due to camtasia
dark castle 2 from arnaud on Vimeo.
portfolio
assets next gen:
software: 3dsmax,zbrush,photoshop
constraint: 1000 texels (UV vertex)

scene hi res:
soft: 3dsmax,zbrush,photoshop

3 parts concept: sketch,render and matte paint:
soft: XSI,photoshop


low res building for a F4 group art test:
constraints: 5000 tris , 2048x2048 diffuse and opacity in alpha
soft: 3dsmax, photoshop
I create a mirror texture with decals on it to break symmetry .



punky character from my previous high res scene inside a game engine:
creature under UDK:
software: 3dsmax,zbrush,photoshop
constraint: 1000 texels (UV vertex)

scene hi res:
soft: 3dsmax,zbrush,photoshop

3 parts concept: sketch,render and matte paint:
soft: XSI,photoshop


low res building for a F4 group art test:
constraints: 5000 tris , 2048x2048 diffuse and opacity in alpha
soft: 3dsmax, photoshop
I create a mirror texture with decals on it to break symmetry .



punky character from my previous high res scene inside a game engine:
punky character from arnaud on Vimeo.
creature under UDK:
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